hanyousblood:

lockedin221b:

unbadger:

Extra Credits: “Fail Faster”

even though this is geared towards game designers i think it’s p inspirational for all designers across the board- fail faster so you can get all the bad stuff out of the way before you can move on to making a better thing.

I think the overarching idea of this is great advice for any—or at least most—creative medium and process.

Oh look! It’s another totally relevant thing to post that’s not actually my own art! Good advice for pretty much anyone in the creative field, though. Failing on the move is still worlds ahead of standing still.

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