This is not coding related, I know, but gamedev-learning related enough to be here! 🙂 I’ve been asked about learning resources for 3D modeling and tried to make a list of tutorials I could remember – I’m highlighting the ones I’ve tried myself but I’ve heard good things about all of these. This list is low poly focused but the knowledge can be applied for anything else.
I haven’t been doing this for long – I started learning 3D a year ago and have been ever since but as a 2D artist the technical side of it still overwhelms me a lot. I’ve gone nowhere near animation yet but I’ve been adventuring with low poly quite a lot (which you can check out in #OceanHeart(image above) and #GemuNoGemu, – I also put up assets pics in a Trello here as well as stuff on my website). I mainly use Maya (now Maya LT) but I’ve been trying to tackle Blender too. Here are some helpful goodies I’ve found:
Maya:
I started learning Maya with this series of videos on youtube by Misterh3d. I watched through units 1-7 and it’s a pretty great introduction! Nicely paced, covers a bunch you gotta know.
A series on Low poly for game assets using Maya 2015
Blender Cookie – CGCookie is a website that has a bunch of awesome tutorials (loads for free) on many softwares, including Unity. Take a look at this Low Poly Game Asset Creation tutorial.
Creating flat colored low poly art. This is how I currently color all assets for Gemu (I used to color using materials or vertex colors before because I can’t stand UV unwrapping but this is a pretty easy alternative)
Please do check the Polycount forum, so many cool references and useful info! Also do check their low poly thread 🙂
This is it for now! 🙂 I know it’s short but I hope I can keep it growing – I’ll add more stuff to it as I find other tuts (let me know if you have any suggestions!).